![]() Nothing about the world or its characters is grounded in reality in a gameplay sense. Monster Hunter wants the players to feel like they’re actually trying to take down a real, massive, force of nature. ![]() Even when you score a knockdown and you get to wail on a giant dinosaur for a few seconds, you aren’t exactly dialing in combo strings. It takes ten years to swing a weapon once, and you need to make sure that swing counts. There are only so many outcomes to pressing buttons, and the real strategy comes from knowing when and where to press those buttons. In Monster Hunter: World, you have a relatively simple moveset. In God Eater, the player is the feral creature backed into the corner, and the game provides the tools to properly lash out at the otherwordly forces threatening extinction. This is a huge, fundamental difference from a Monster Hunter of any subtitle, as those games are more about being careful, picking your shots, and scrambling to survive. While being different is something you’d expect from a derivative work, God Eater 3 is often different in that it flies off in the opposite direction, slamming on the proverbial gas pedal.Īs a fan of “character action” games, God Eater 3 speaks to me in my own language. This is not just a derivative copycat, it’s a take on the genre or style, an interpretation of it that seeks to stand out by doing things differently. Nearly every aspect of Monster Hunter: World one can think of has a parallel of sorts in God Eater 3, for better or worse. Otherwise, this article probably wouldn’t need to exist. Why bother? Naturally, I would argue that God Eater 3 isn’t just more of the same.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |